Fourth Sonic XG Preview Released

A fourth Sonic XG preview has been uploaded by Joseph Waters, also known as Nitemare.

Thought it’d been long enough to warrant a new teaser, I’m still slowly working away at it when I can. It’s still a little while away, however I’m really looking forward to just getting it finished now. Spent a good while recently going back to all complete zones, smartening them up and really trying to make each one feel unique. There’s very little left to do now in comparison to what’s done.

SAGE Advice, Part 5: Original & Miscellaneous Games

It seems like no more than a trice since I was last here, giving out “SAGE Advice” – reviewing the games on offer at the Sonic Amateur Games Expo – and now that Act 2 is underway, it’s time for another go. Two SAGEs in one year can be pretty hectic, but it’s double the fun! I’ll provide links to each game’s booth, as well as a download link in case you wind up reading this after SAGE closes.

Today I’m checking out the original games, i.e. those that aren’t set in the Sonic universe, as well as the miscellaneous games that are either based on other properties or are based on Sonic but didn’t fit in the categories I already covered.


Bingo the Multiva

Download (Android Version)

I don’t know what a Multiva is, or why Bingo is a good name for one, but I do know that Bingo the Multiva, which I dismissed as “[nothing] more than a footnote” at Act 1, has improved a huge amount since them. And I mean a lot.

(Note: It’s really neat that there’s an Android version, but I can’t comment on it, because I only played the Windows version.)

The Good:

  • The title screen has a fancy new logo that drops the Sonic ribbon for its own style.
  • Bingo himself looks way better. He’s still unmistakably an edit of Sonic’s sprites, but all the frames are now consistently drawn and the design has been tweaked to have much more appealing colours.
  • Bingo now has a new dashing ability, so he doesn’t get stuck in tricky areas where his jump can’t make it like in the Act 1 demo.
  • The Windows version of the demo now simply unzips and runs without the nuisance of an installer.
  • The level art is all original, and it’s pretty nice. It’s not going to challenge Donkey Kong Country or Yoshi’s Island, but it’s charming in a Windows 95 kind of way – and I honestly don’t mean that to be insulting. I think it’s neat that the effort was put in to draw it all, with nice touches like the ancient Multiva statues. I’ll take this over recycled Sonic Advance tiles any day.
  • The music is (as far as I can tell) original, and it’s good, suiting the environments.
  • I was not expecting a boss battle with full voice acting that taunted me as I cleared the final level. It was a nice surprise, and done pretty well, too.
  • A lot of the collision issues have been fixed.

The Bad:

  • The jumping physics are still some of the weirdest I’ve ever encountered. They turn certain jumps into puzzles almost, as you struggle to find a way to get enough momentum to make them. It’s nowhere near as bad as the Act 1 demo, mostly due to better level design and the new dash ability, but it gets in the way.
  • There are still some physics issues with running down slopes.
  • The game concept is not that original. Some elements of the story, for example Bingo being a “reluctant hero”, could be interesting, but don’t come across in the game itself.

Conclusion: Sonic Sonic Sonic

For a game that wasn’t especially remarkable at Act 1, with a cutesy, Chao-like protagonist, it feels uncharacteristically ambitious. Its growth over the last five months is impressive, showing that the creator has good sense and can quickly work to improve. It’s still not especially amazing, but when playing it I was left with a considerable amount of positive sentiment toward it, so if you choose to check it out maybe you’ll be similarly charmed.


Tails’ Nightmare 3

tn3_screen2

Play it here

I’ve never played the first two, so I don’t know what the series is all about. Tails’ Nightmare 3 is a Flash game, so it plays right in your browser, but it’s not overly simple and has enough elements to be a proper Sonic experience.

The Good:

  • I think it’s cool that Tails can do the elemental shield abilities in addition to being able to fly.
  • Giving Tails a Super Peel-Out equivalent (hold Up and press Jump) that lets him charge up and fly high into the sky is neat.
  • The animations are well done, and in character.

The Bad:

  • This is going to vary by machine, but for me I got painfully slow framerates even on the lowest setting with particles off.

Conclusion: Sonic Sonic

I gave up at the first boss due to a combination of slowdown and frustration. I just couldn’t get Tails to react in time even though I figured out the pattern and struck at the right moments. It’s a shame, because if this could run correctly for me, it’s actually a well designed game. I’d probably have given it a higher score if I’d been able to play it right, so go ahead and check it out in case it works better on your machine.


Sonic Speed Fighters 2

mugen000

Download

I don’t play fighting games, and know next to nothing about them. Therefore my opinions on this would be totally irrelevant. You can play as a character named “Vicious the Dark”, though. It’s so over the top, it’s almost admirable!


Sega Brawlers Megamix

Download

I don’t care much for brawlers, either, so giving my opinion on this game would also be totally irrelevant. I do find the huge number of characters, especially the obscure ones, pretty cool. I mean, come one, you can play as Socket, Pulseman, and Ristar! If you like playing Sega games like Streets of Rage in addition to Sonic, this might be for you.


Digimon Heroic Battle Spirit

Download (Windows)

Play it here

I really loved Digimon Adventure (i.e. seasons 1 and 2) when I was a teen, but just like with Yu-Gi-Oh!, as the new seasons progressed with all these weird new characters I lost interest. Now when I interact with anything Digimon I feel like I’m out of my depth. So when I see a Digimon fangame at a Sonic expo, even though it should be right up my alley, my feelings about it wind up being more complex. I skipped it at Act 1, but went ahead and played it this time.

The Good:

  • I like the way the dialogue and story are integrated into the gameplay so that there’s no need for paging through cutscenes.
  • Oh dear. Very little else, I’m afraid. There’s a lot of features here, and it’s apparent a huge amount of effort went into them, so I feel a little bad about this, but nothing stands out as particularly well done.

The Bad:

  • It doesn’t feel very Digimon to me. You start as Agumon, in a castle, fighting Megaman enemies. It’s not exactly bad, it’s just a little weird.
  • The game is incredibly processor intensive. It made my CPU run at 60-70%, easily twice what any other game this SAGE required. The rooms of the castle that Agumon’s not in have a weird distortion effect that really slows everything down. The browser version of the game chugged along at an unplayable crawl. I don’t blame the game’s creator; I suspect the software being used to make this is just plain awful.
  • Even if the game ran well, the gameplay seems to consist only of bland awkward combat and very basic exploration.

Conclusion: Sonic Sonic

This is kind of a tough one. You can tell a lot of heart was poured into this, but there’s little I can find in it to recommend. I didn’t play the battle mode, so if you have someone to play with you might want to try that. The story mode absolutely did not keep my interest to make it worth the struggle, though.


Spark the Electric Jester

Download

An original project by LakeFeperd (creator of Sonic: Before the Sequel, Sonic: After the Sequel, and Sonic Chrono Adventure), Spark the Electric Jester has had my attention since I first saw it teased on its Tumblr. I love the atmosphere and art style of the wacky and wonderful worlds that Lake creates, so I was very excited to finally get to try the demo.

The Good:

  • Artful, surrealistic graphics depicting an intriguing alien/future world.
  • Simple, intuitive controls that anyone can pick up and play.
  • Gorgeous, professional quality music.
  • Numerous challenging (but fair) boss fights.
  • Hidden temporary power-ups that change up the gameplay.

The Bad:

  • The enemies (excluding the bosses) are repetitive and uninteresting.
  • The levels feel a little spare with little to do besides walk and jump through them.
  • Spark’s main charging mechanic takes a tad too long, and there’s only a very subtle visual indication when it’s ready, making it frustrating to use. I feel it needs to charge a little faster, and make a sound when it’s complete.
  • The camera jumps wildly when bosses are introduced and defeated. This happens in Freedom Planet as well, so I think it’s an issue with the Sonic Worlds engine.

Conclusion: Sonic Sonic Sonic Sonic

Spark’s signature ability and gameplay are just a bit too awkward and slow-paced to put him in a league with my favourite platform heroes like Sonic, Yoshi, Ristar, and Klonoa, but this demo is a promising start to what I think will prove to be an excellent game. Most of the issues it has feel familiar to me as a player of LakeFeperd’s previous work, but if he can successfully slay his peccadilloes he’ll have a hit on his hands.


So that was SAGExpo 2014 Act 2! I enjoyed quite a few of the games, was baffled and frustrated by quite a few others, and had a great time overall. Remember, these short reviews I write at SAGE Advice are opinions formed while I’m playing a flurry of other games (this SAGE had 30!), so I’m sure the games I disliked have hidden merits that I missed and the games I loved have problems I’ll only notice when playing them again and again.

Enjoy the rest of SAGE, and feel free to comment below with your picks for favourite game of the show.

SAGE Advice, Part 4: Modern Styled Games

It seems like no more than a trice since I was last here, giving out “SAGE Advice” – reviewing the games on offer at the Sonic Amateur Games Expo – and now that Act 2 is underway, it’s time for another go. Two SAGEs in one year can be pretty hectic, but it’s double the fun! I’ll provide links to each game’s booth, as well as a download link in case you wind up reading this after SAGE closes.

Today I’m checking out the modern styled games. I’ll be honest, I don’t usually like them as much as the classic ones, but I’ll do my best to be objective.


Sonic Adventure Emerald

Download

Sonic Adventure Emerald has an explorable hub world in which four zones, one boss, and three hidden challenges can be found.

The Good:

  • There’s plenty of content here to keep you busy for a while.
  • Everything here is polished and works as intended. I didn’t encounter a single bug or glitch that prevented me from playing comfortably.

The Bad:

  • Just because Sonic Team did something doesn’t mean you have to do it… why have a footstep sound in a 2D Sonic game? Do players really need to hear what sounds like slapping meat the whole time they play? I guess it’s not really that bad, but once you notice it you can’t un-notice it.
  • Why, oh, why would you make the wall jump use left and right on the D-pad to jump instead of, you know, the jump button?
  • Jumping accelerates way too quickly, making it hard to do any precise platforming. If you want your character to accelerate this quickly, then you need to balance it with much higher deceleration. Sonic games should be about building momentum and maintaining it, not desperately trying to overcome it.
  • Because almost all of the graphics are recycled, there’s nothing new and surprising to see.
  • I’m not sure what’s up with the ranking system, but I played terribly and still got an S Rank on my first try on some stages.

Conclusion: Sonic Sonic Sonic

It’s a decent game, and I wouldn’t dissuade you from checking it out. Somehow, though, I get the feeling I won’t remember it in a year’s time, or be able to distinguish it from similar fangames.


Sonic vs Darkness

sonic_vs_darkness

Download

Sonic vs Darkness – True Nightmare Revived stars Sonic and Shadow in two stages, one of which is a tutorial stage. It’s made in Game Maker 8.0 with Sol Engine V2 by Nefault1st, who was also behind Salom Adventure, a standout that I liked at Act 1.

The Good:

  • It’s absolutely gorgeous. It’s oozing with sparkle and special effects. Sometimes it can actually be a little much, like in the psychedelic tutorial stage, but I really like the production values in this one.
  • A great soundtrack with new tracks as well as original remixes.
  • It’s fun and fluid to play, with flow to the level designs.
  • It’s bug free as far as I was able to tell, playing smoothly and flawlessly.

The Bad:

  • Some of the control choices are a little strange, like having to hold up on the D-pad and press Jump a second time to double jump, but only having to tap down on the D-pad to do the stomp move, which makes it easy to do by accident.
  • I know it’s a modern styled fangame, but I really miss the ability to roll.
  • They’re used really well, but most of the graphics are recycled – even their original palettes are intact.

Conclusion: Sonic Sonic Sonic Sonic

This is one of my favourite modern styled fangames ever, and certainly one of the most polished. In fact, I’d go so far as to say it feels better put together than an actual Sega game like Sonic Rush. I hope it can get some more original level art in the future and grow into something truly great. Definitely worth your time.


Sonic Game Land

Download

Sonic Game Land appears to be largely identical to its demo at Act 1. According to its booth:

Did you miss Sonic Game Land in SAGE 2014 Act 1? Here you go, Sonic Game Land is available for play in SAGE 2014 Act 2 too!

Therefore I’m going to refer you to my review from earlier this year.


Josef the Hedgehog – Remastered

Download (Removed at the request of the creator)

A.K.A. “The Wholly Unremarkable Adventures of Purple Sonic and Green Shadow”. You’ve probably already prejudged this one anyway, and I’m not going to try to change your mind. This thing is a mess from top to bottom, and you won’t miss anything by skipping it.

Unsurprisingly, selecting the “Sonic Skin” that allows you to play Sonic and Shadow with their original colours intact doesn’t make the game play any better.


Sonic Quick Step Challenge

Download

Sonic Quick Step Challenge is not exactly your standard modern styled fangame. Instead it has an overhead view, and the emphasis is on avoiding obstacles like in the “quick step” sequences in games such as Sonic Unleashed.

The Good:

  • I like the concept. It’s nice to have a fangame that stands out instead of the same old, same old.
  • You aren’t heavily penalised for messing up, which is good because you will mess up, and you can select any of the levels from the get go.
  • There’s quite a lot of levels here, so many that it’s more like a beta than a demo.

The Bad:

  • What could have been a pretty simple and fun concept is ruined with over-complicated controls. Almost all of the abilities from a modern 3D Sonic are represented here, requiring you to juggle quick stepping, boosting, homing, light dashing, sliding, cornering, and QTEs. With so little vertical real estate to see what’s coming up, it’s very hard to choose these abilities intuitively and you might be reduced to clumsily following the onscreen prompts. I’m sure with practice anything is possible, but it’s not fun to pick up and play.
  • The physics are a mess. You’re forced to run forward by holding down a key, and letting go for even a moment brings you to a dead stop, making it hard to move left and right comfortably without losing momentum. The collision is sticky, causing you to hang on walls and get stuck in obstacles (though I was always able to force my way out somehow instead of having to reset), and the jump sometimes just plain doesn’t happen.

Conclusion: Sonic Sonic

I wouldn’t have thought that something that seemed so simple from the title – Sonic just runs forward and quick steps left and right, right? – could have gone wrong, but the end product is clunky and frustrating. However, it’s so forgiving that if you wanted to memorise the levels and really give it a lot of focus, you could have fun running the courses. I hope to see it improve instead of being forgotten or abandoned.


Sonic vs Darkness easily takes the win for modern styled fangames this SAGE. If others are looking to prove their mettle, its level of polish is the bar they’ll have to meet.

Be sure to come back tomorrow for my last round of reviews, covering the miscellaneous and non-Sonic fangames.

SAGE Advice, Part 3: Classic Styled Games (Returning from Act 1)

It seems like no more than a trice since I was last here, giving out “SAGE Advice” – reviewing the games on offer at the Sonic Amateur Games Expo – and now that Act 2 is underway, it’s time for another go. Two SAGEs in one year can be pretty hectic, but it’s double the fun! I’ll provide links to each game’s booth, as well as a download link in case you wind up reading this after SAGE closes.

This time I’m looking at the classic styled games that are returning from Act 1, which was held earlier this year at the end of February. Let’s see how much they’ve changed (and hopefully improved) in the intervening five months.


Sonic: Edge of Darkness

Download

I really liked Sonic: Edge of Darkness at Act 1, and I replayed that version as well as the new demo in order to compare them directly. Oddly I notice a lot of physics problems in the older demo when playing it now, but there’s no mention of them in my review. They weren’t awful by any stretch, though.

The Good:

  • The physics are improved, especially the wall jumping.
  • There are now 3 zones with 2 acts and a boss, instead of only 2 zones with 1 act.
  • I still like the transitions between the levels.
  • If you’ve ever felt like it would be cool to fight the sand golem boss from Sandopolis Act 1 directly (rather than leading it into the quicksand), you’ll like one of the new bosses.

The Bad:

  • The physics are still really… weird. Whereas before they felt too sluggish, now Sonic gains speed way too quickly when jumping. This isn’t necessarily bad in and of itself, but when you are playing a bunch of other games that have more accurate physics it’s hard to adapt.
  • Springs feel really underpowered.
  • The music is still all over the place, with some good choices and others feeling “fangamish”.
  • Ring scatter is really abnormal, and they often all fall where you can’t get to them. During bosses, though, they stop at the sides of the screen, which I found pretty nice (though someone could probably bring up balance issues with this).

Conclusion: Sonic Sonic Sonic

All in all, this is exactly what should happen with successive demos. More content, more polish, and more fun. With the progress it’s made since SAGE Act 1 as an example, I look forward to Edge of Darkness shaping up into a great finished fangame.


Sonic Black Ace

black ace

Download

Sonic Black Ace is a little confusing. The booth contains no screenshots or videos, just a tiny logo. If I hadn’t played it at Act 1 I’d have no idea what it was about or feel any draw to play it.

According to the comments, the game had a showstopping bug that caused it to freeze and crash, and now that’s been fixed. Before the fix the booth was titled Sonic Black Ace & Knuckles, which can still be seen from the URL, but now it’s back to being called Sonic Black Ace Demo 7, which was its title at Act 1.

Playing the fixed demo, the only noticeable different from the Act 1 version was that the test zone had been removed, along with Modern Sonic’s ability to enter any of the acts from the “White World” hub. Now you have to beat the demo to unlock these things, which makes sense for a finished game – but for a demo showcasing content, it’s annoying.

The fact that there’s little new is borne out by the description in the booth:

New This Time Around:
-Save and Loading
-New Airship Armada Act 1
-First Zone was renamed Aphotic Forest
-Knuckles and Da Rock added

It’s also a shame that a lot of the problems from last time aren’t fixed yet (like the temporary freezing when music loads). I know life gets in the way, but I would have liked to see more progress here.

Conclusion: Sonic Sonic Sonic

It’s still a fine game, but if you played it at Act 1 you’re probably safe in skipping it this time.


Sonic Time Twisted

Download

Because I’m personally involved with the development of Sonic Time Twisted, I can’t give it an unbiased review. I’ll just point you to what I said about it at Act 1, and go over the most exciting new parts. Any complaints I have with it can go directly to the team.

What’s New:

  • A new act of Attraction Attack Zone, with a neat slot machine gimmick that evolves beyond the Casino Night ones by giving you power-ups instead of merely rings.
  • A cartoon cutscene that leads into the Metal Sonic fight in Attraction Attack Act 2. It’s no Sonic CD opening, but it’s awesome nonetheless, especially considering how rare this kind of thing is in fangames.
  • A new act of a new zone, Tidal Tubes, with future and past time zones. The background art in these is excellent.
  • Shameless plug: A key mapper program I made for the project that lets you customise your controls before you launch the game. You can control Sonic directly inside the program, previewing how the controls are going to feel before you start playing. I worked very hard to make this nice, because control setup is often the most painful part of playing fangames and I wish they all had something like this. Such functionality will come standard with the AeStHete engine when I finish it.

Overall, the content that was present at Act 1 hasn’t changed much, but there’s definitely some new stuff that’s well worth seeing. Project leader Overbound has announced that this is the final demo of Sonic Time Twisted before its full release, so I hope you enjoy it and anticipate the completed game.


Tomorrow I’ll be going through the modern styled fangames, and following that I’ll finish up with the non-Sonic and miscellaneous offerings. See you then!

SAGE Advice, Part 2: Classic Styled Games (Newcomers)

It seems like no more than a trice since I was last here, giving out “SAGE Advice” – reviewing the games on offer at the Sonic Amateur Games Expo – and now that Act 2 is underway, it’s time for another go. Two SAGEs in one year can be pretty hectic, but it’s double the fun! I’ll provide links to each game’s booth, as well as a download link in case you wind up reading this after SAGE closes.

Today I’m checking out the 2D games. Because there are so many, I’ll be splitting them up into multiple posts. I’ll cover the classic styled newcomers today, and the ones that are returning from SAGE Act 1 tomorrow. I’ll cover the modern styled games and the non-Sonic games after that.


Sonic Max

sonic max

Download

Sonic Max is billed as a custom Game Maker Studio engine intended to be “as accurate as possible” to Sonic 2.

The Good:

  • It’s a good start at what it’s attempting to be.
  • There are lots of gimmicks and features provided in the test levels.

The Bad:

  • Basically, everything that isn’t accurate to Sonic 2. When that’s the stated goal, then even the tiniest things add up.

Conclusion: Sonic Sonic

If one’s trying to play “spot the difference” between this and Sonic 2, it’s not even challenging. Everything – from palettes to solidity to physics to timing – is palpably just a little off. (Of particular note is how much Sonic jitters as he moves; here’s a free tip: Sonic shouldn’t be drawn at x, y, he should be drawn at floor(x), floor(y), and the camera should follow that same point.) But it’s a stable effort with a lot of features already in place, and if it can grow beyond this point it could be a great option for Game Maker Studio users.


Sonic: The Blue Blur

blue blur

Download

Sonic: The Blue Blur is barely a demo… it’s more of a playable teaser, really. The one provided act is a bare layout. According to the readme file, it’s only being shown in order to take part in SAGE, which is a reasonable enough thing. The booth contains mockup screenshots and download links for the soundtrack and also a pack of graph paper concept art. With regards to the latter, I’ve seldom if ever seen this done, and it’s pretty cool to see especially if you’ve ever sketched out zones on graph paper yourself.

There’s nothing to really review, but I wish the project luck.


Sonic Dynamo

dynamo

Download

Sonic Dynamo is a one zone demo made with Sonic Worlds.

The Good:

  • Custom title screen art, and it’s really good. I’m getting spoiled to this, and fangames without it seem lacking.
  • Nice level art. It’s not all original, but it comes together well and has a pretty colour palette.
  • There’s a cool, if a little unfinished, sandstorm effect in the second act that forces Sonic back if he can’t stay out of it.
  • The boss is neat and feels like an authentic Sonic boss. I kind of wish it moved a little faster, though.

The Bad:

  • There’s nothing special or interesting about the level layouts. You kind of just breeze through them without any challenges or surprises.

Conclusion: Sonic Sonic Sonic

It’s solid, and pretty, and has a strong identity. I just wish it were a little more exciting. Sonic games need to never let up with the surprises to be truly unforgettable.


Sonic Mega Drive

Download

Sonic Mega Drive is a one zone demo created by Felik, the mind behind the excellent Sonic Fusion. It seeks to recapture the “quality gameplay and atmosphere of classic Sonic games”. Okay, so that’s the goal of a lot of fangames, but can it pull it off?

The Good:

  • Beautiful Mega Drive cartridge icon. 🙂
  • A custom, animated (!) title screen. It doesn’t have a perfect professional shine to it, but it’s awesome that it’s there. I love the Robotnik airship.
  • Gorgeous art for everything from the levels to the objects. I can’t really tell what’s original or not because I don’t closely follow every fangame and engine release, but I do know it looks great. I stared at the shiny bubble shield sprite for quite some time!
  • Fun level layouts full of new gimmicks and badniks. There are some new twists (pardon the pun) on the classic corkscrew that really felt fresh.
  • Great music. At first I thought the powerful attitude of the BGM in Act 1 was a little too much, but in the end I really liked the way it felt with the level.
  • At first I was wondering where the Spindash was, but it turns out that you can unlock it as you play. This is an intriguing system and I wonder what other abilities will be accumulated in the final version.
  • The bosses! They aren’t very challenging, but they have unforgettable entrances that I absolutely love.

The Bad:

  • I’m not a big fan of the tired old Tropical Island level trope, but you know what? I’ll forgive it this time because of the great transition to Act 2 and the creativity therein.
  • The title is a bit weak. How are we going to Google Sonic Mega Drive?

Conclusion: Sonic Sonic Sonic Sonic

Sonic Mega Drive is practically flawless and a good example of what I was saying about Sonic needing surprises to keep it exciting. Sonic 3 opens with a new rival punching Super Sonic in the face, and doesn’t let you go one whole act before literally setting a classic Sonic trope on fire and then drops bomb all over it. While Sonic Mega Drive doesn’t reach quite the same level of in-your-face epicness, it’s definitely on the road to its stated goal of recreating the Mega Drive magic. A real standout.


Sonic 4 Remastered

remastered

Download

Sonic 4 Remastered is a game with an incredibly clever story: Dr. Robotnik has collected all seven Time Stones and sent Sonic back in time to 2004 when Sonic fangames totally reeked. Can Sonic overcome the grueling challenges set for him (by Game Maker 5.3a) and defeat his lifelong nemesis (the slope)?

Oh wait, that’s not the story? Well, moving right along.


Sonic Overture

overture

Download

Sonic Overture is a one zone demo made with Sonic Worlds. It’s a prequel, set on Christmas Island, and has a bunch of homages to the concept art from the early days of Sonic 1‘s development.

The Good:

  • For a game called “Overture” it’s only fitting, but the music is brilliant. I can only describe it as joyous, and it matches the atmosphere created by the level art perfectly.
  • The level art is similarly brilliant. It starts good, but the second and third acts get even better. Seeing the Sonic 1 concept art come to life in such an expertly crafted way is amazing.
  • There’s an adorable cameo in Act 2 that I can’t help but love.
  • And another custom, animated title screen! This must be the SAGE of great title screens.

The Bad:

  • There’s almost nothing to do in the levels. Aside from a couple cute badniks and a nice new spiral tunnel, you’ll spend most of your time admiring the scenery instead of being challenged by actual gameplay.

Conclusion: Sonic Sonic Sonic Sonic

Sonic Overture has some of the highest production values I’ve ever seen in a fangame. If the levels had been more fleshed out, it would have been a perfect demo. Absolutely do not pass this one up.


Sonic Mega Drive and Sonic Overture tie for favourites of this batch. So much good stuff this time around!

Be sure to come back tomorrow when I’ll be looking at the games returning from SAGE Act 1 and seeing how much they’ve improved. See you then!